If it wouldn't wait there would be a second of missing objects. The engine has to wait for all full models with LOD flag to load before turning the LOD off for a cell - since LOD objects are combined into one big model it doesn't know individual LOD models. They will not change the fact that the 3D LOD tree models do not match if used with non vanilla trees.Īlso they won't change the behavior of the engine showing both full and LOD models for a time. The ones with 'tree' raised to > 4096 * 1/2 ugrids will make sure full model trees don't turn 'skinny' at medium distance inside the ugrids. I already mentioned those settings earlier. The values are the defaults (try increasing the tree ones perhaps).Īll these settings have to do with the full model and the object detail fade. Perhaps tweaking the following settings may help in SkyrimPrefs.ini.